hi my name is:

Scott Petrovic

I am a web designer in St. Louis, Missouri. Just having one skillset doesn't make a very good web designer, so I actively develop my artistic, UI, and programming skills through college courses, self-studies, and freelance work. It is always an evolutionary process

I have five years experience in the industry. I also enjoy illustration, 3D, and music composition. I am always looking for opportunities to improve and become better with what I do.

Web Design

Every web designer claims that they can create new experiences with their web design abilities. With the millions of websites that are out there, I realize there aren't many unique experiences on the web. The most important trait in web design is that that you can communicate who you are, be predictable, and have a simplistic user experience to make people feel like they don't have to think.

St. Louis Game Jam website design

A couple of sites designed for Wordpress. Game Jam events are where designers, artists, and developers get together and make a game in 24 hours. Designed and coded the skin. I have been going to them for a few years and have been making the marketing website designs for them.

Sears Portrait Studio website

I used to be the designer for CPI Corporation. CPI Corporation is the leader in the portrait photography industry ( I just say 'baby pictures'). I created the art for the website and used Microsoft CMS to input most of the content. I regularly worked with IT department to implement master page changes or anything else server-side.

Illustration

Relying on shapes and typography alone can lead to dull and overused design solutions. Illustrations and decorative elements can bring a lot of life to everything. It creates an emotional impact that strengthens and compliments good design practices. I am always taking drawing classes and developing my art skills traditionally to bolster this aspect of web design.

3d character sheet

Personal project of creating a character sheet for modeling. These are usually used by 3d modelers to create characters in 3d. They can get all of the geometric and texturing information to replicate the drawings into a 3d world. Used photoshop and a graphics tablet.

Witch Concept art

An illustration inspired by the great Alphonse Mucha. I studied a lot of his different techniques, and created something unique.

Witch Concept art

I love concept art in video games and movies, so I thought it would be a great way to sharpen my artistic eye. Here is a concept I did of a scythe master. She is aligning her scythe with the wind so she can attack more effortlessly.

3D Content

With WebGL, Flash 11.1+, and browser rendering increasing in speeds, there is a market for creating 3d interactive elements to a webpage. To develop these skills, I try to learn about 3D modeling, game programming, and other 3d concepts that can potentitally make a web experience more engaging.

Blender workflow

There are a lot of 3d software out there to create models. These can later be imported into game engines, website 3d engines such as GLSL, WebGL, or Flash. I use Blender because it is affordable and does everything that 3d models need to be taken into an external engine. Blender used for software.

Bazooka model

Texturing is an important part of making 3d models come to life. This shows a texture I created for a simple bazooka model that I created. Blender used for software.

Contact Me

Comments? Suggestions? Feedback? All is welcome on the contact form. I usually check email multiple times a day, so I should be able to respond in less than 24 hours.

Thanks for the feedback.
If you needed a response, I will get back to you as soon as I can.

Scott

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