Monthly Archives: February 2010

Unity3d: Approach to learning game design featuring “Kill5″ playable game

With games being so complex, it is intimidating to know where to start when it comes to putting together a game. Even after reading game architecture resources, it still feels like you don’t know the best way to delve in and make something cool. Since I have started learning Unity, I am forming my own view on learning the whole process if you are new to the whole game development… Read Article →