Monthly Archives: June 2010

Unity3D: Planetary Gravity, Daylight System w/source

Having characters or other movable objects walk and jump around a plane or flat surface is relatively easy. You can just add a character controller component to the object and you are off and running. There are plenty of scripts and resources to do motion on a flat plane. Creating a physics system that’s based off non-planar movement is a little bit more complicated. To put a preface on this… Read Article →