I have been spending some time reading the new Unity book, but managed to squeeze some time in with my game. I have been spending some time making revisions, adding content, and learning how to use SVN better. I am still not sure exactly what I REALLY need in my project when I am doing the version control, so I know I have more files included than I actually need.
Below is my progress so far. The project is on google code, so you can download it if you really want to get an early glimpse of it.
[WP_UnityObject src="http://www.scottpetrovic.com/blog/wp-content/uploads/2010/10/witchtraining-october2010.unity3d" width="600" height="350"/]
Controls
walk/move when flying – arrow keys
jump - spacebar
flight mode – hit space bar again when in air
elevate(while flying) – w
descend(while flying) – s
throw bomb – f (you can hold it down to give it more power. use while on the ground or flying!)
run/fly faster modifer – left shift
The controls might be a little crazy right now. I need to do some more tweaking and talk to some people before I figure out what the best control scheme is for this.
Some things that I am doing with this.
City
I still need to do a lot of work on the city, but am at a point where I think the game mechanics and character need the most work. So far, I modeled a little city, with a vast desert surrounding it. For the sake of speed and testing, I made a script that adds box colliders to all of the buildings and city blocks. It is only about 75% accurate since a lot of the buildings aren’t perfect rectangles, but it is close enough for now. The buildings are textureless, which I am debating about in terms of what I want to do.
Character
I spent a while modeling and animating a new character. I am still working on the game mechanics, but it is going in the right direction. I have also been reading about animating joints like elbows and knees. They always deform crazy when I bend them, so this model does a better job with that. I also added in contraints to all of the bones in Blender, so it is much easier to animate with different poses. I am struggling to make his hair into spring joints, so all of the bones in his hair don’t do anything right now. I have a base texture on him, but need to go back and add a lot of detail and polish. Ahhh…so much work left.
Next
I want to work more on the movement. The character doesn’t transition very well when changing speeds, so that needs to be updated. The bomb needs a better model, trail renderer, and explosion. Once I get the character tweaked to my liking, I will spend time on the GUIs and maybe make a logo. The first level of the game is where my next challenge will be. I still need to add a map, better timer, and scoring system.
