Monthly Archives: January 2011

Unity3d: Game Progress and Creating Animation Events

I recently changed jobs a couple of months ago and have been pretty busy trying to get up to speed with it. I have been neglecting this blog for a while, which is something that I don’t like. For the Witch Training game I have been working on, the biggest thing that I am proud of myself right now is getting all of the controls about 90% done along with… Read Article →