Monthly Archives: March 2011

Texture Baking with Blender 2.56

Baking is a great feature in 3d programs that allows you to change pixel information in the texture. This speeds up lighting and other calculations like ambient occlusion during run-time. Why use this when you can add lights to Unity? If you are like me and are working with the indie version, you can’t cast shadows from any of your light sources. What is the difference? Look below. Notice the… Read Article →