Monthly Archives: March 2013

Mecanim: Directional Blend Trees + Concept Art For My Game

After installing the update for Unity 4.1 a few days ago, I saw a release note about different types of blend trees you can do with Mecanim. After playing with the different blend state types for a while , I have found that they solve a lot of issues that I struggled with before. They are very powerful and reduce the amount of code dramatically. Here is a setup that… Read Article →