Monthly Archives: September 2013

Unity3D: Top Optimizations for the Ouya

The Ouya needs some love if you want it to purr for you. It doesn’t give you any slack when it comes to performance on this little $100 box. I have been developing a game for a few months and recently started testing it for the Ouya. The game is an open world sandbox, so optimization is at the forefront of my mind. I didn’t originally think Ouya was going… Read Article →