Tag Archives: design

Tweener project files & drawing application “Flame”

I was thinking it wouldn’t be that hard to animate things in Unity3d, but the more I got into it, there are no intuitive ways to do it. Many of ways shown end up taking the current game time and using that for the basis of time. Doing an animations in flash was always easier, Just tell an object to do something over a period of time and -PUFF- it… Read Article →