Tag Archives: Unity3D

U3DObject explanation with API and project source

I have been working with U3DObject for a a few weeks now and have been getting familiar with it. Because there is so little documentation with it, it is a little hard to figure out how everything works and is organized. The company that created this isn’t an English company, so some of their English is a little bit hard to interpret in their documentation. In this post, I will… Read Article →